Eu4 how to get more colonists
If there are natives in the province, and they are in their inactive form (i.e. Upon the completion of the 20th attempt, this penalty is voided. Note that these must be colonists sends, not traders. It does not matter whether the earlier colonization attempts succeeded or failed. It is this:Ĭolonization_attempts_penalty = 20 - # of completed colonization attempts There is a penalty for the first 20 attempts at colonization a country makes in a game. There is a maximum chance for success, which is 95%. The penalties and bonuses are discussed below. A country's percentage chance of success on a colonization send is computed as follows:Ĭhance = 95% - colonization_attempts_penalty The costs and percentage chances for creating or expanding a colony are based on many factors. On failed attempts natives may rise up in the province. Upon a successful addition to a colony, its population is increased by 100, and it may turn into a city if is populous enough. Upon a successful colonization of an empty province, a new colony with 100 population is created there, owned by the sending country. If you lose control of the province while the colonist is en route, it doesn't matter: when it arrives it will have the same effect as it would have otherwise. The colonist will take a while to arrive, at least a few months and up to two years. If you click it, a colonist is subtracted, money is spent, and an "man chopping wood" icon appears on the map. If all the preconditions are OK, when you select the province in colonization map mode, you'll notice that the "Send Colonist" button is active on the colonization screen. The rules for the AI are relaxed on this point: it can send multiple colonists at a time to its own colonies. In addition to the restriction on access, only one colonization attempt at a time is allowed per province if some other country (or you) is attempting to build a colony or trading post there, you can't. The rules for land connections are relaxed in Siberia, so that you can trace the land connection through colonies and trading posts as well as cities.All provinces bordering the Great Lakes (in America) count as coastal.There are two exceptional regions on the map for colonization access: the province is not coastal, but has a land connection via owned cities to an owned coastal city.Otherwise, it must have a "sea connection" to the province: it must own a port with a land connection to the capital, and one of the following must be true: However, in all of these cases you must have "colonization access" to the province to be allowed to colonize.Ī country always has colonization access to a province if it has a land connection to the province via its own cities. Other conditions also apply see below.Ĭolonists may be sent to any vacant province, or any trading post, colony or colonial city that you own and control. To create a new colony or expand an existing one, you must have a colonist available, and sufficient funds in your treasury. You can also send a colonist in normal map mode, by right-clicking on the province and selecting the appropriate menu option. It will display the chances and costs to send a colonist or a trader. In colonization map mode, the colonization screen is displayed whenever you select a non-city province. Colonization map mode may be turned on by clicking the colonization map mode button (it shows an icon of a small blue ship) in the left-hand-side interface.
#EU4 HOW TO GET MORE COLONISTS HOW TO#
3.1 How to Create/Expand a Trading PostĬolonists may be dispatched from the main map in one of two map modes: the normal map mode, or colonization map mode.
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