Dawn of war psyker
There are three exceptions to this: the T'authe Drukhari and the Necrons. Most of the intelligent species in the Warhammer 40, galaxy employ psykers on the battlefield some of these psykers are inevitably more potent than others. As such, psykers, particularly human psykers whose minds are far less disciplined and easily tempted than their Aeldari counterparts, are often in danger of possession by the daemonic entities of the Warp, insanity and ultimate corruption by the Ruinous Powers of Chaos. Psykers are sometimes called "witches" in the Imperium of Man and among the Aeldariparticularly when such powers are used in a way that they show no regard for the dangers they may spawn for others or are used in pursuit of the agenda of the Chaos Gods.Īll psykers draw their powers from the extradimensional realm known as the Immaterium or the Warp that underlies four-dimensional realspace and is the source of all psychic energy in the universe. Psychic powers are sometimes referred to as " sorcery " when they are gained or enhanced through interaction with the entities who exist within the Empyrean. A Psyker is an individual of any intelligent species in the Warhammer 40, universe who possesses some degree of psychic ability or powers. However, I'm fairly sure that this build can be improved still so be sure to leave feedback in the comments section below if you have any suggestions.A Primaris Psyker of the Astra Militarum. After I finished with this build, I was able to take on missions that were power score higher than my rating and even higher when using temporary items like Destruction Amplification. Heavily armored enemies are also quite annoying but we have Inferno with Phase Through to help deal with them. If you're having trouble surviving then you can use a helpful defensive ability like Endurance instead of Fiery Form. I got one-shotted by some commanders during difficult missions. The weakness of this build is that you don't have much survivability. Regular enemies should get one-shot killed easily so you only need to worry about champions and commanders. After that, either keep your distance or let enemies get close so Fiery Form can do its work. Not only is this a strong build, it's a very easy one to play.Īll of your psychic powers are passive so the most difficult part is making sure that you have all of your buffs and abilities active. Don't pick Radical because the Puritan skills are simply better in a broader variety of situations. In this list, I'll tell you which ones I use and the reasoning behind it. You can choose three perks: the first at rank 1, the second at rank 15, and the third at rank There are nearly 50 available perks and I don't currently have all of them unlocked. I prefer the Resilience attributes because you can get very useful passives like movement speed and all resistance. The following list of skill trees is ordered from most to least important if you don't have one of them unlocked then go down the list until you get to one that you have unlocked. Here are the abilities I use for my build and my modifications. By default, you have three psychic powers four with a psychic focus. Keep that in mind when choosing your equipment.
#DAWN OF WAR PSYKER PS4#
As I mentioned in my reviewthe psychic focus has an issue in the PS4 version where it can make it impossible to complete some missions but I didn't have any problems during any of the story missions. For the Wargear, try to pick up Digital Weapons as they increase your critical hit chance.Īnother useful item is the psychic focus which unlocks another psychic power slot. Your weapon should be a pyrokinetic staff as it deals AoE area of effect ranged damage instantly and is a great source of damage. When you reach rank 40, gear you find stops getting better so you can then worry about useful attributes like increased damage or all resistance.
![dawn of war psyker dawn of war psyker](https://wh40k.lexicanum.com/mediawiki/images/3/3e/ImpPsyker.jpg)
All you need to worry about is using gear with the highest power rating.
![dawn of war psyker dawn of war psyker](https://i.ytimg.com/vi/xg2GhntmcZg/maxresdefault.jpg)
You only need to be at level 15 to unlock all of the psychic powers that you need but there are a couple of other requirements that you'll want to get which will likely take much longer but I'll get into that in a bit. We'll also be stacking critical hit chance and damage by completing the critical hits tree and using Digital Weapons. For the skill choices, we'll spend our skill points on things that increase our damage the most. For the record, I'm rank 44 and I can take on missions power rating above me in less than 10 minutes.įor this guide, we'll be using a Pyromancy build. In this guide, I'll describe an optimal mid-level build for the Psyker. Warhammer 40k: Inquisitor - Martyr can be fun to play if you don't know what you're doing but eventually, you'll want to optimise your gear and abilities to become as strong as you can be.